werner.poetzelberger Posted June 29, 2015 Posted June 29, 2015 Hello, how do I set materials or settings, that the SSR does reflect the whole scene in every object? I get a lot of blacks atm. I played with all the parameters but couldnt get a good result. It is somehow limited to a distance? No idea at the moment. :( thx. werner
silent Posted June 30, 2015 Posted June 30, 2015 Hi Werner, Screen Space Reflections are only can reflect objects that you can see on the screen. It is impossible to reflect the object that are behind the screen (so you are getting this black reflections). You can try to bake a cubemap and reflect it. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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