michael.zhang Posted February 17, 2011 Posted February 17, 2011 Hi, I have a mesh, which I use an attachment to a character. I would like to give mesh the ability to collide, and have unigine handle the physics of it (preventing them from penetrating eachother). I'm attempting to achieve this using a BodyRigid added to the mesh, then exported as a node. However, it seems that although I am scaling the mesh in the application, the corresponding BodyRigid is not being scaled. In simpler terms, how do I get the BodyRigid of a mesh to scale when I scale the mesh? Thanks, Michael Zhang
ulf.schroeter Posted February 17, 2011 Posted February 17, 2011 In simpler terms, how do I get the BodyRigid of a mesh to scale when I scale the mesh? This thread might be helpful
michael.zhang Posted February 20, 2011 Author Posted February 20, 2011 This thread might be helpful Thanks Ulf!
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