phil.marcks Posted August 5, 2015 Posted August 5, 2015 hi!when importing a FBX with release candidate 2.0 all my transformations and pivots are set to 0 0 0.with unigine 1 and 2.0 beta 2 everything works correctly tho.at the moment i can workaround by importing in beta version and exporting node from there to RC, but not a good solution imo.is this a bug or a feature? ^^if is a feature, then can there be an option to keep pivots and transformations as exported from maya? kind regardsPhil
silent Posted August 5, 2015 Posted August 5, 2015 Hi Phil, This is surely bug, thank you for noticing! I will pass this information to the developers. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
phil.marcks Posted August 6, 2015 Author Posted August 6, 2015 also there seems to be an issue with maya mesh-plugin regarding UV-setssecondary UV sets seem to get lost.
sebastianbah Posted August 7, 2015 Posted August 7, 2015 Hi, As for the second issue, could you please send us your problematic model (.ma and resulting .mesh)? Also, what Maya version do you use? Thanks!
sebastianbah Posted September 23, 2015 Posted September 23, 2015 Hi Phil, Problem with pivot will be fixed in next SDK release.
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