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[SOLVED] unigine 2.0 RC FBX importer freezes transformations - pivots to 0 0 0 ?


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Posted

hi!

when importing a FBX with release candidate 2.0 all my transformations and pivots are set to 0 0 0.

with unigine 1 and 2.0 beta 2  everything works correctly tho.

at the moment i can workaround by importing in beta version and exporting node from there to RC, but not a good solution imo.

is this a bug or a feature? ^^

if is a feature, then can there be an option to keep pivots and transformations as exported from maya?

kind regards

Phil

Posted

also there seems to be an issue with maya mesh-plugin regarding UV-sets
secondary UV sets seem to get lost.

Posted
Hi,

 

As for the second issue, could you please send us your problematic model (.ma and resulting .mesh)?

Also, what Maya version do you use?

 

Thanks!

  • 1 month later...
Posted

Hi Phil,

Problem with pivot will be fixed in next SDK release.

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