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Unlit material (texture color)


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Posted

Hi all,

 

I've been playing around with diffuse materials and have decided I'd simply like my object material to be a simple "unlit" texture without being affected by lighting.

 

Is there an easy "built in" way to do this?  Currently I'm having to use a diffuse material and turning off all the light settings for it, which gives a very dark texture - not what we're after.

 

Any help would be appreciated.

 

Cheers,

Simon

Posted

Maybe you could inherit new material from standard mesh base material and just replace fragment shader with stripped-down version only unlit color values ?

Posted

you can just set ambient to lightmap - and use default white texture as lightmap

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