Simon.Anderson Posted September 17, 2015 Posted September 17, 2015 Hi all, I've been playing around with diffuse materials and have decided I'd simply like my object material to be a simple "unlit" texture without being affected by lighting. Is there an easy "built in" way to do this? Currently I'm having to use a diffuse material and turning off all the light settings for it, which gives a very dark texture - not what we're after. Any help would be appreciated. Cheers, Simon
ulf.schroeter Posted September 17, 2015 Posted September 17, 2015 Maybe you could inherit new material from standard mesh base material and just replace fragment shader with stripped-down version only unlit color values ?
phil.marcks Posted September 17, 2015 Posted September 17, 2015 you can just set ambient to lightmap - and use default white texture as lightmap
Recommended Posts