renato.semadeni Posted September 22, 2015 Posted September 22, 2015 Hi there We ported the serializer from Scripting to C++ and so far it works quite nice. But we are facing some smaller problems with syncing the clouds built as ObjectSky and the trees built as ObjectMeshClutter. Both classes are not part of the C++ API. Is there a work around to get to those objects? Kind regards, Renato
sebastianbah Posted September 25, 2015 Posted September 25, 2015 Hi, I'm afraid for the present moment we can't provide any workaround for this problem, but C++ implementation of the Objects has high priority.Sorry for the inconvenience caused.
renato.semadeni Posted September 25, 2015 Author Posted September 25, 2015 Thanks for the answer, Does this mean that there is currently no possibility from C++ to synchronize two image generators to have the same ObjectSky? As you have done within the syncker_serializer.h.
unclebob Posted September 28, 2015 Posted September 28, 2015 Hi there, Renato! It's not possible only on C++ side now as we haven't added ObjectSky class yet. However, you can do a workaround and sync all need parameters of ObjectSky using UnigineScript.
renato.semadeni Posted September 28, 2015 Author Posted September 28, 2015 Hi Andrey thanks for the answer, and yes I saw that already. It just that we like to keep as much as possible in C++. Do you plan to provide those in the API? And do you have a possible timescale for it? Kind regards, Renato
binstream Posted September 28, 2015 Posted September 28, 2015 ObjectSky has been exposed via C++ API on your request. Will be available in the next SDK update.
renato.semadeni Posted September 29, 2015 Author Posted September 29, 2015 Hi Den Wow, this is superb!!! Thanks a lot Kind regards, Renato
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