sergey.pozhidaev Posted October 10, 2015 Posted October 10, 2015 hi, Unigine has own physics, own collision system, may be Unigine will provide custom collider realization? (by collider class inherition or some other mechanism).
ulf.schroeter Posted October 10, 2015 Posted October 10, 2015 Could you please describe your intended use-case in more detail ? What do you exactly want to achieve ? Other collision shapes ? If so, Unigine already provides more general convex collision shape
sergey.pozhidaev Posted October 12, 2015 Author Posted October 12, 2015 i make my own tessellated terrain based on ObjectMeshDynamic, now i can visualize terrain grid with elevations, it is visual part, and i need physical part - collision with this terrain. it is not static object, it is dynamic floating-grid.
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