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Custom Collider


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Posted

hi, Unigine has own physics, own collision system, may be Unigine will provide custom collider realization? (by collider class inherition or some other mechanism).

Posted

Could you please describe your intended use-case in more detail ? What do you exactly want to achieve ? Other collision shapes ? If so, Unigine already provides more general convex collision shape   

Posted

i make my own tessellated terrain based on ObjectMeshDynamic, now i can visualize terrain grid with elevations, it is visual part, and i need physical part - collision with this terrain. it is not static object, it is dynamic floating-grid.

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