janykim Posted October 23, 2015 Posted October 23, 2015 Do you find the function using a split refine the mesh in ObjectTerrain? Do you get the index value on the surface using the World coordinate been divided?
silent Posted October 28, 2015 Posted October 28, 2015 Hi Jany, Not sure what do you mean exactly, but you can check following articles in documentation: About LOD and tessellation influence over the distance: https://developer.unigine.com/en/docs/2.0/objects/objects/terrain/terrain_optimization/ Changing the Progression coefficient you can control the tessellation distance. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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