demostenes Posted November 5, 2015 Posted November 5, 2015 From documentation: In this case, all the textures should have the following postfixes: Diffuse / Albedo - "_d" Normal - "_n" Specular / Metalness - "_s" Emission - "_e" What about AO map? What is recommended compression type? Was imagedds.py updated for this? Thanks.
silent Posted November 6, 2015 Posted November 6, 2015 Hi Jirka, Ambient occlusion texture postfix is not changed: "_a". Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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