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[SOLVED] Artifacts with Haze


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Posted

Hi there

 

I'm looking at the new haze and I'm having some artefacts, which we had also before.

 

It looks like that the haze above the horizon doesn't affect the terrain anymore. Is this the expected behavior? Or is it possible to adjust the "height" of the haze.

 

Thanks,

Renato

Posted

Hi Renato,

 

Please, set polygon offset for ObjectWater to 0. If you want to avoid z-fighting of water and terrain - modify Near / Far clipping for camera or use logarithmic depth buffer.

 

Thanks!

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Posted

Hi Andrey

 

Thanks a lot, this was superfast as usual =)

 

Kind regards,

Renato

  • 2 months later...
Posted

Hi Andrey

 

Are there methods for the new environment, haze and LUT from the C++ API? If not, are you going to provide them?

 

Kind regards,

Renato

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