renato.semadeni Posted November 23, 2015 Posted November 23, 2015 Hi there I'm looking at the new haze and I'm having some artefacts, which we had also before. It looks like that the haze above the horizon doesn't affect the terrain anymore. Is this the expected behavior? Or is it possible to adjust the "height" of the haze. Thanks, Renato
silent Posted November 23, 2015 Posted November 23, 2015 Hi Renato, Please, set polygon offset for ObjectWater to 0. If you want to avoid z-fighting of water and terrain - modify Near / Far clipping for camera or use logarithmic depth buffer. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
renato.semadeni Posted November 23, 2015 Author Posted November 23, 2015 Hi Andrey Thanks a lot, this was superfast as usual =) Kind regards, Renato
renato.semadeni Posted January 28, 2016 Author Posted January 28, 2016 Hi Andrey Are there methods for the new environment, haze and LUT from the C++ API? If not, are you going to provide them? Kind regards, Renato
silent Posted January 28, 2016 Posted January 28, 2016 Hi Renato, I believe that they will be available with 2.2 SDK update. Will double check next week. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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