sergey.pozhidaev Posted November 24, 2015 Posted November 24, 2015 hi, we need a feature: ObjectGrass::setMaskMesh(Mesh m), ObjectMeshClutter::setMaskMesh(Mesh m), for dynamic mask changing
silent Posted November 25, 2015 Posted November 25, 2015 Hi Sergey, You already can change mask via C++ API: virtual void setMaskMeshName(const char *name) = 0; virtual const char *getMaskMeshName() const = 0; If that is not what you need, could you please describe in more details your use-case? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sergey.pozhidaev Posted November 26, 2015 Author Posted November 26, 2015 need this: virtual int setMaskMesh(MeshPtr mesh) = 0;virtual int getMaskMesh(MeshPtr mesh) const = 0;
silent Posted November 26, 2015 Posted November 26, 2015 Hi Sergey, Added this request to our internal TODO list. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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