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setMaskMesh for Grass, Clutter


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Posted

hi, we need a feature: ObjectGrass::setMaskMesh(Mesh m), ObjectMeshClutter::setMaskMesh(Mesh m), for dynamic mask changing

Posted

Hi Sergey,

 

You already can change mask via C++ API:

virtual void setMaskMeshName(const char *name) = 0;
virtual const char *getMaskMeshName() const = 0;

If that is not what you need, could you please describe in more details your use-case?

 

Thanks!

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Posted

need this:

virtual int setMaskMesh(MeshPtr mesh) = 0;
virtual int getMaskMesh(MeshPtr mesh) const = 0;

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