r.nikonov Posted November 25, 2015 Posted November 25, 2015 (edited) Hello There are some visible lags on every lods switch - unigine load and unload textures on every switch. Console command render_manager_create_textures helps with this problem (version 2.0 RC), but this command is removed in actual version. What is the correct way to resolve lags on lods switch? May be there is some way to manage preload and unload textures in code? Edited November 27, 2015 by r.nikonov
r.nikonov Posted November 27, 2015 Author Posted November 27, 2015 It was our own underoptimised code. After optimization the problem have gone away.
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