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[solved] FBX import animation file and mesh file has still the same name


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Posted

Hello,

 

when exporting files, the created .anim and .mesh still are named after the objects name in the scene.

 

So it is not possible to import different animations from different scenes with the same objects.

 

Is that true?

 

thx.

Werner

 

Posted

Ok, I didnt get the option for the mesh prefix via the import dialog.

 

That solves the naming for the .anim and the .mesh file

 

Thank you!

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