jim.bourke Posted December 15, 2015 Posted December 15, 2015 Our users have several thousand meshes in a proprietary format. We need to make it possible for them to load their meshes in the software we are working on. I have an API that lets me read the files and extract all the mesh data. I just need to convert the data into something a Unigine-based application can read. Any pointers? Jim
silent Posted December 16, 2015 Posted December 16, 2015 Hi Jim, If you can save these proprietary meshes to *.obj, / *.dae / *.fbx formats you will be able to use MeshImport tool to convert into Unigine mesh format: https://developer.unigine.com/en/docs/2.1.1/tools/mesh_import/ Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
jim.bourke Posted December 16, 2015 Author Posted December 16, 2015 It seems that solution would require that we receive thousands of meshes, perform the conversion, and send them back to the correct individuals. I'd like a solution that allows me to write software that they can use to convert their own meshes. Can you point me in the right direction? Jim
binstream Posted December 16, 2015 Posted December 16, 2015 С++: https://developer.unigine.com/en/docs/2.1.1/cpp_api/reference/api_mesh_class
Recommended Posts