werner.poetzelberger Posted February 9, 2016 Posted February 9, 2016 Hello, is there a possibility to use an _alb texture with an alpha channel. At the moment the image dds doesnt respect the alpha. Would we good to get this option. (unless I didnt see it.) merci. Werner
silent Posted February 10, 2016 Posted February 10, 2016 Hi Werner, Thank you for the information. This is 100% bug inside Unigine Editor. I've added it to our internal bug tracker. You can manually edit texture_name.meta file in uncompressed directory and replace dxt1 with dxt3 or dxt5. After that just import original texture from the uncompressed directory again. In this case alpha channel should exist in compressed *.dds texture. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted February 10, 2016 Author Posted February 10, 2016 Ahh, thats good! Its quite a neat system I am working with for the first time as we have a lot of textures. (So can I make a filename_alba.png or just edit the meta file for now? (I guess so).) Ok, I just edited the meta file. it is ok so far. best.w.
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