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[SOLVED] Using the uncompressed folder with alpha albs


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Posted

Hello,

 

is there a possibility to use an _alb texture with an alpha channel.

 

At the moment the image dds doesnt respect the alpha. Would we good to get this option. (unless I didnt see it.)

 

merci.

 

Werner

 

Posted

Hi Werner,

 

Thank you for the information. This is 100% bug inside Unigine Editor. I've added it to our internal bug tracker.

 

You can manually edit texture_name.meta file in uncompressed directory and replace dxt1 with dxt3 or dxt5. After that just import original texture from the uncompressed directory again. In this case alpha channel should exist in compressed *.dds texture.

 

Sorry for the inconvenience caused.

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

Ahh, thats good!

 

Its quite a neat system I am working with for the first time as we have a lot of textures.

 

(So can I make a filename_alba.png or just edit the meta file for now? (I guess so).)

 

Ok, I just edited the meta file. it is ok so far.

 

best.w.

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