demostenes Posted February 13, 2016 Posted February 13, 2016 It would be useful to have this option not only for mesh_leaf_base, but also for mesh_base (or make one material from this with capabilities of both). Typical use case is "animating" of objects made of clothing, tapestries, even simple fast candle fire without using particles (cant use leaf material, because I need emission):
silent Posted February 17, 2016 Posted February 17, 2016 Hi Jirka, For that use-case I can suggest only to use skinned animation with couple of bones. It will give you more control and result will be better than with procedural animation. We have no plans currently to implement vertex animation for mesh_base material, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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