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[SOLVED] light shadow resolution not affect by radius


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Posted

1:create a projection light and side point to a sphere around 25M away

2: adjust the light radius from 2000 to 30m

3: the shadow quality doesn't improve as you adjust the shadow radius to closer.

since you rendered the shadow depth from 0-1 so a tight light frustum should have a higher resolution.

is this a bug?

Posted

Hi Cinetec,

 

Unfortunately, it is not completely clear what you are trying to achieve. Could you please give us a sample or more detailed description of such use case?

 

Thanks!

Posted

Hi Cinetec,

 

1:create a projection light and side point to a sphere around 25M away

Projected and Omni lights are not using shadow cascades because of the performance.

 

 

as suggested in this article 

https://msdn.microso...4(v=vs.85).aspx

This article describes the world light shadows improvements (we already have shadow cascades and PCF for our LightWorld). Unfortunately, even if there were shadow cascades implemented for projected lights that approach would not work.

 

We also slightly improved shadow quality for all the light sources in the upcoming 2.2 update. Theoretically, it should help in your case too.

 

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

Thanks Silent:

   Do you known when is the next 2.2 release? 

 

thanks

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