cinetec_tech Posted February 15, 2016 Posted February 15, 2016 1:create a projection light and side point to a sphere around 25M away 2: adjust the light radius from 2000 to 30m 3: the shadow quality doesn't improve as you adjust the shadow radius to closer. since you rendered the shadow depth from 0-1 so a tight light frustum should have a higher resolution. is this a bug?
grmmvv Posted February 16, 2016 Posted February 16, 2016 Hi Cinetec, Unfortunately, it is not completely clear what you are trying to achieve. Could you please give us a sample or more detailed description of such use case? Thanks!
cinetec_tech Posted February 16, 2016 Author Posted February 16, 2016 from the pic i attached. you can see the shadow acne clearly. i need a very low bias value to avoid offset of shadow. as suggested in this article https://msdn.microsoft.com/en-us/library/windows/desktop/ee416324(v=vs.85).aspx change the far /near plane of the light should change the resolution of light shadow depth. but in the engine. i didn't see much change at all.
silent Posted February 16, 2016 Posted February 16, 2016 Hi Cinetec, 1:create a projection light and side point to a sphere around 25M away Projected and Omni lights are not using shadow cascades because of the performance. as suggested in this article https://msdn.microso...4(v=vs.85).aspx This article describes the world light shadows improvements (we already have shadow cascades and PCF for our LightWorld). Unfortunately, even if there were shadow cascades implemented for projected lights that approach would not work. We also slightly improved shadow quality for all the light sources in the upcoming 2.2 update. Theoretically, it should help in your case too. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
cinetec_tech Posted February 17, 2016 Author Posted February 17, 2016 Thanks Silent: Do you known when is the next 2.2 release? thanks
silent Posted February 18, 2016 Posted February 18, 2016 Hi Cinetec, We plan to provide a beta version until the end of February and release one a little bit later in the beginning of March. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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