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How to create proper transparent material like this


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Posted

I am a bit struggeling to create a proper looking transparent material.

 

Basically these kind of materials are mainly living from its reflections and refraction.

 

Issues I have:

 

- when using alpha blend, that I do not get reflections from environment spheres. (it seems so - can this be?)

- going totally transparent doesnt render any reflections or specular.

 

Going to a value of 5% (or so) starts showing albedo color and weakens the highlights according to the transparency. Eg a fully opaque part (like the labels) do show full highlights.

 

But a material like that shouldnt have any albedo color (shading) at least a fully transparent one.

 

What is the correct approach for such a material?

 

Thx. Werner

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post-767-0-85187600-1456135454_thumb.jpg

Posted

Hi Werner,

 

Have you tried to enable render_deferred_transparent 1 to get the reflections from environment probes? You can also check the Samples -> Demos -> Samples 2.1.1 in the SDK Browser with material balls examples (just copy full demo content to any projected and select any samples_2 world inside editor to see the material parameters).

Thanks!

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