werner.poetzelberger Posted February 24, 2016 Posted February 24, 2016 Hey. I have an issue with the flat mirror material. As the camera moves around our scene, shadows do disapear at certain angles just in the reflection. I guess this is an optimization of shadows not beeing rendered in the frustum (as the camera doesnt see it any more), but it would be needed for the reflected image. Can this be solved. (maybe as an option, that shadows can be rendered all the time?). It basically happens with all shadows. Thanks. Werner Attached nearly the same camera position. sometimes off/on shadow jumping.
silent Posted February 25, 2016 Posted February 25, 2016 Hi Werner, Shadows in planar reflections are always rendering (even if object itself is not rendered anymore). It seems that I can't also reproduce such behavior with normal scale (1 unit = 1 meter). Have you checked the shadows parameters in Rendering settings? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted February 25, 2016 Author Posted February 25, 2016 Hey. Yes I have. Do u think, that is a scaling issue? Are there any other settings regarding the shadows? I will send you a testscene, if that is ok for you. Best. Werner
silent Posted February 25, 2016 Posted February 25, 2016 Hi Werner, Test scene surely will help to find out the reason of such behavior. But if it is caused by scaling, I'm afraid we can't fix it. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted April 13, 2016 Posted April 13, 2016 Hi Werner, Should be fixed in 2.2.1 update :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted April 13, 2016 Author Posted April 13, 2016 Hello Silent, We have upgraded the project to 2.2.1 and the feature does its job. We are testing it now for a few days. That helps definitely a lot. because we have a higher framerate now.SÜPER! Thank you!.
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