nhognon Posted February 29, 2016 Posted February 29, 2016 Hello, Is there another way to animate object than using ObjectMeshSkinned (which require to have bones) ? For example I have a door and I want the open/close animation to done into 3DSMax by the art team. Ok for a simple door the animation can be done by code ... but If we want something fancy it will be better if it is animated by the art team. Thanks.
silent Posted February 29, 2016 Posted February 29, 2016 Hi Nicolas, Sorry, but objects animation currently supported only via bones. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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