dred Posted March 16, 2016 Posted March 16, 2016 I found that ctrl + space stops the physics in the editor, I was wondering if there was a way that we could start the editor with physics stoped and use ctrl + space to start it again. It would be nice for world editing purposes for the dynamic objects to not move themselves when our artists are editing worlds. I was sort of able to do this by engine.physics.setEnabled(0), but then ctrl + space no longer works. Is there a way we can hook into whatever its doing and make it happen on start up? Thanks Dusty
futurist Posted March 17, 2016 Posted March 17, 2016 Hi, Please use engine.game.setEnabled(0|1) rather than engine.physics.setEnabled(0|1). It should work with "Ctrl + space".
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