robert.blodgett Posted March 16, 2016 Posted March 16, 2016 Anyone else seeing this? With "refraction" state set to 1 in a transparent material (forward or deferred), you get these wild shifts/offsets showing up.
sebastianbah Posted March 17, 2016 Posted March 17, 2016 Hi, I'm afraid it's a correct behavior for the flat objects, please set Shape parameter value to 0 (Materials -> Parameters -> Refraction: Shape) to avoid such problem.
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