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[SOLVED] Problem with volume color on water material


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Posted
Hi

We're creating cameras for underwater views in version 2.2 of Unigine. The problem is that in previous versions before we could change the color of the water volume material. In this latest version is no longer available color change water.

Is there any possibility to change or reduce it to get the underwater views clearer?

 

Thanks

Posted

Hi there, Carlos!

 

As we're still working on underwater views, there are some known issues with it (for example, underwater volumetric effect is not correct) yet there are some settings which you can tune in 2.2 release.

 

The process is following:

 

1) Inherit for right water_global_beaufort_xx material

2) Tune "Fog density" parameter, that should do the trick;

3) Set different "Depth LUT" texture if you want to see different colors on the bottom.

 

Unfortunately, you have to repeat this process for every water_global_beaufort_xx material you want to use in the project.

  • 3 weeks later...
Posted

Hi Carlos,

 

We've slightly improved ObjectWaterGlobal material in 2.2.1 update (added Underwater fog coloring option, for example). It should be useful in your project as well :)

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