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error in core/shaders/mesh/fragment/transparent/ambient.frag


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Posted

Since 2.2 version, i see in log this:

 

D3D11Shader::loadFragment(): error in "core/shaders/mesh/fragment/transparent/ambient.frag" file
defines: ,BASE_AMBIENT,AMBIENT,BLEND_SRC_FUNC_NONE,BLEND_DEST_FUNC_NONE,SPECULAR,EMISSION,LIGHTMAP_WITH_ENVIRONMENT,BASE_MAP_UV_0,DETAIL_MAP_UV_0,NVIDIA,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,USE_TESSELLATION,USE_ALPHA_FADE,USE_PARALLAX,USE_EXPOSURE_LOGARITHMIC,USE_FILMIC,USE_TAA,USE_DECALS,USE_SURFACE_AO,USE_ENVIRONMENT,USE_HAZE_SCATTERING,USE_HAZE,USE_RW_TEXTURES,USE_HIGHQUALITY_MOTIONBLUR,USE_OCCLUSION,USE_WATER_ENV_PROBES,USE_WATER_LIGHTS,USE_SOFT_SHADOWS,USE_OMNI_SHADOW_JITTER,USE_LERP_CASCADES,DIRECT3D11,USE_COMPUTE_SHADER_11
C:\esq\core\shaders\mesh\fragment\transparent\ambient.frag(1535,24-31): error X3004: undeclared identifier 'lightmap'
D3D11Shader::loadFragment(): error in "core/shaders/mesh/fragment/transparent/ambient.frag" file
defines: ,BASE_AMBIENT,AMBIENT,BLEND_SRC_FUNC_NONE,BLEND_DEST_FUNC_NONE,ALPHA_FADE,SPECULAR,EMISSION,LIGHTMAP_WITH_ENVIRONMENT,BASE_MAP_UV_0,DETAIL_MAP_UV_0,NVIDIA,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,USE_TESSELLATION,USE_ALPHA_FADE,USE_PARALLAX,USE_EXPOSURE_LOGARITHMIC,USE_FILMIC,USE_TAA,USE_DECALS,USE_SURFACE_AO,USE_ENVIRONMENT,USE_HAZE_SCATTERING,USE_HAZE,USE_RW_TEXTURES,USE_HIGHQUALITY_MOTIONBLUR,USE_OCCLUSION,USE_WATER_ENV_PROBES,USE_WATER_LIGHTS,USE_SOFT_SHADOWS,USE_OMNI_SHADOW_JITTER,USE_LERP_CASCADES,DIRECT3D11,USE_COMPUTE_SHADER_11
C:\esq\core\shaders\mesh\fragment\transparent\ambient.frag(1539,24-31): error X3004: undeclared identifier 'lightmap'

 

Everything seems to work, also I am not using lightmap anywhere. What does it mean?

 

 

Posted

Hi Jirka,

 

That is known issue for now. Currently it doesn't affect on the final picture quality. We will fix it in the next SDK update.

 

Sorry for the inconvenience caused.

How to submit a good bug report
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