demostenes Posted April 10, 2016 Posted April 10, 2016 Since 2.2 version, i see in log this: D3D11Shader::loadFragment(): error in "core/shaders/mesh/fragment/transparent/ambient.frag" filedefines: ,BASE_AMBIENT,AMBIENT,BLEND_SRC_FUNC_NONE,BLEND_DEST_FUNC_NONE,SPECULAR,EMISSION,LIGHTMAP_WITH_ENVIRONMENT,BASE_MAP_UV_0,DETAIL_MAP_UV_0,NVIDIA,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,USE_TESSELLATION,USE_ALPHA_FADE,USE_PARALLAX,USE_EXPOSURE_LOGARITHMIC,USE_FILMIC,USE_TAA,USE_DECALS,USE_SURFACE_AO,USE_ENVIRONMENT,USE_HAZE_SCATTERING,USE_HAZE,USE_RW_TEXTURES,USE_HIGHQUALITY_MOTIONBLUR,USE_OCCLUSION,USE_WATER_ENV_PROBES,USE_WATER_LIGHTS,USE_SOFT_SHADOWS,USE_OMNI_SHADOW_JITTER,USE_LERP_CASCADES,DIRECT3D11,USE_COMPUTE_SHADER_11C:\esq\core\shaders\mesh\fragment\transparent\ambient.frag(1535,24-31): error X3004: undeclared identifier 'lightmap'D3D11Shader::loadFragment(): error in "core/shaders/mesh/fragment/transparent/ambient.frag" filedefines: ,BASE_AMBIENT,AMBIENT,BLEND_SRC_FUNC_NONE,BLEND_DEST_FUNC_NONE,ALPHA_FADE,SPECULAR,EMISSION,LIGHTMAP_WITH_ENVIRONMENT,BASE_MAP_UV_0,DETAIL_MAP_UV_0,NVIDIA,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,USE_TESSELLATION,USE_ALPHA_FADE,USE_PARALLAX,USE_EXPOSURE_LOGARITHMIC,USE_FILMIC,USE_TAA,USE_DECALS,USE_SURFACE_AO,USE_ENVIRONMENT,USE_HAZE_SCATTERING,USE_HAZE,USE_RW_TEXTURES,USE_HIGHQUALITY_MOTIONBLUR,USE_OCCLUSION,USE_WATER_ENV_PROBES,USE_WATER_LIGHTS,USE_SOFT_SHADOWS,USE_OMNI_SHADOW_JITTER,USE_LERP_CASCADES,DIRECT3D11,USE_COMPUTE_SHADER_11C:\esq\core\shaders\mesh\fragment\transparent\ambient.frag(1539,24-31): error X3004: undeclared identifier 'lightmap' Everything seems to work, also I am not using lightmap anywhere. What does it mean?
silent Posted April 11, 2016 Posted April 11, 2016 Hi Jirka, That is known issue for now. Currently it doesn't affect on the final picture quality. We will fix it in the next SDK update. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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