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[SOLVED] inheriting materials performance question


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Posted

What is faster? Material A with parallax mapping on and material B with parallax maping off both with same parent and same textures (lets assume I have object with material A and B ), or if material B (with parallax off) is child of material A (with parallax on)? Can I save some performance by making materials with very small differences childs of some material (in case parent and child is used at once)?

Posted

Hi Jirka,

Can I save some performance by making materials with very small differences childs of some material (in case parent and child is used at once)?

I'm afraid, no.

 

In terms of performance there will be absolutely no difference how you create these materials. If you will assign the same material to the multiple objects - instancing will work fine and you will save performance, indeed.

 

Thanks!

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Posted

"In terms of performance there will be absolutely no difference how you create these materials"

 

Ok, thanks, that was answer i was looking for :)

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