demostenes Posted April 10, 2016 Posted April 10, 2016 What is faster? Material A with parallax mapping on and material B with parallax maping off both with same parent and same textures (lets assume I have object with material A and B ), or if material B (with parallax off) is child of material A (with parallax on)? Can I save some performance by making materials with very small differences childs of some material (in case parent and child is used at once)?
silent Posted April 11, 2016 Posted April 11, 2016 Hi Jirka, Can I save some performance by making materials with very small differences childs of some material (in case parent and child is used at once)?I'm afraid, no. In terms of performance there will be absolutely no difference how you create these materials. If you will assign the same material to the multiple objects - instancing will work fine and you will save performance, indeed. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted April 11, 2016 Author Posted April 11, 2016 "In terms of performance there will be absolutely no difference how you create these materials" Ok, thanks, that was answer i was looking for :)
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