tmorris Posted April 18, 2016 Posted April 18, 2016 After converting to 2.2 we are getting some interesting behavior with textures in motion. Things look really good when standing still but often times in motion you will see a subtle gridding pattern applied to the texture. For the most of our vegetation I am able to find a new balance of transparancy/alpha settings that will remove the artifact but not without losing some of the quality we had before migrating to 2.2. However in some cases it is either very difficult to find a good combinations of settings that maintains the visual goal or the material itself does not directly support parameter modifications that will remove the artifact. I have attached a screenshot that shows the artifact on a river material. Is there an easier way to get rid of this artifact then re balancing all of our material transparencies? am I missing something? Thank you, Terrence
silent Posted April 19, 2016 Posted April 19, 2016 Hi Taylor, Could you please check if this issue can be reproduced with disabled TAA (render_antialiasing 0) and Motion blur (render_motion_blur 0)? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
tmorris Posted April 19, 2016 Author Posted April 19, 2016 Hi Silent, When I turn those both of those off the effect gets more noticeable.
silent Posted April 20, 2016 Posted April 20, 2016 Hi Taylor, Thanks for the screenshots. Now it is clearly visible that it is Translucent option enabled in material settings. Enabling TAA will help to minimize this effect.We will improve translucent option in the future SDK updates (probably, in 2.3) so this noise will become less visible. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
tmorris Posted April 20, 2016 Author Posted April 20, 2016 Hi Silent, Thanks for the response, it is good to know what is going on. Unfortunately with our current release plan we dont have the time to upgrade to 2.3 and the effect is not suitable for release. Do you have any other strategies we might use to help make the noise less visible? Thanks
silent Posted April 20, 2016 Posted April 20, 2016 Hi Taylor, You can fully disable translucent noise by editing data\core\shaders\common\light\world.h and removing following code (from line 123 to line 127): #ifdef QUALITY_HIGH softness += translucent * nrandTAA(IN_POSITION.xy,4.0f) * 0.1f; #elif QUALITY_MEDIUM softness += translucent * 0.02f; #endif Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
tmorris Posted April 24, 2016 Author Posted April 24, 2016 Thank you, we were able to fix this by forcing the translucent noise to medium quality
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