sam.price Posted April 29, 2016 Posted April 29, 2016 Hi, I am wanting to use the particle emitter. Is there any way to tell the emitter to emit X number of particles this tick? I am trying to implement chaff on collisions. Any suggestions would be great. Thanks, Sam
jim.bourke Posted April 29, 2016 Posted April 29, 2016 Just to make sure that the question is clear, we want to emit a small number of particles after certain collision events. The emitter would not emit any particles at all except on ticks that included a collision event. On those ticks it would emit the number of particles we want. The particle emission would essentially be like an explosion (randomized direction, possibly restricted to a cone) with initial velocity added to the parent's world velocity. Jim
sam.price Posted May 4, 2016 Author Posted May 4, 2016 I was able to do this using a EMITTER_SPARK and addEmitterSpark.
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