Simon.Anderson Posted May 6, 2016 Posted May 6, 2016 Hi All, I'm currently looking for an example of how to implement a scrolling texture (like water or a arrow like like in the example below). Looked through the examples but couldn't find anything: https://youtu.be/ngWNbRh8XUk Can someone please point me in the right direction? Any help would be appreciated. Cheers, Simon
silent Posted May 6, 2016 Posted May 6, 2016 Hi Simon, You can use regular mesh (static / dynamic) + configure UV Transform settings in Material window (just check the Animation tab inside UV Transform) to simulate such effect: How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Simon.Anderson Posted May 7, 2016 Author Posted May 7, 2016 Right. But I need to be able to programmatically do this - this is easy enough to do through the API?
ulf.schroeter Posted May 9, 2016 Posted May 9, 2016 You can programmatically access material uv animation expression.
Recommended Posts