werner.poetzelberger Posted May 12, 2016 Posted May 12, 2016 Hello, I have the following situation: We use the uncompressed function for textures, which comes in handy. Our material libs have sometimes a lot of materials. If I have a lot of materials, I assign the textures using a text/editor. So e.g. .... /uncompressed/mytexture_alb.png The issue is, that those .mat files do not convert into .dds file format automatically when I open the scene with the edited material libs. So I need to click every material and texture, to beeing converted, which is very painful if you have 10s or 100s of materials. Can this be optimized/automated?? Thx. Werner
silent Posted May 12, 2016 Posted May 12, 2016 Hi Werner, If I understand you correctly, you are copy-pasting the texture path into the texture slot editline widget? Or you directly editing the *.mat files?I'm afraid, uncompressed folder handling logic is working only if you will manually choose texture from the UnigineEditor. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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