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Uncompressed texture assignments for material


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Posted

Hello,

 

I have the following situation:

 

We use the uncompressed function for textures, which comes in handy.

 

Our material libs have sometimes a lot of materials.

 

If I have a lot of materials, I assign the textures using a text/editor.

 

So e.g. .... /uncompressed/mytexture_alb.png

 

The issue is, that those .mat files do not convert into .dds file format automatically when I open the scene with the edited material libs.

 

So I need to click every material and texture, to beeing converted, which is very painful if you have 10s or 100s of materials.

 

Can this be optimized/automated??

 

Thx.

Werner

 

Posted

Hi Werner,

If I understand you correctly, you are copy-pasting the texture path into the texture slot editline widget? Or you directly editing the *.mat files?

I'm afraid, uncompressed folder handling logic is working only if you will manually choose texture from the UnigineEditor.

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

Ok, thank you!

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