aie Posted April 1, 2018 Posted April 1, 2018 (edited) Hi! I can't import the animation via fbx. What I do: 1. drag the fbx to the library Unigine. 2. drag my object from Unigine library in window "Scene". 3. Press button "Play" in main panel The "Tracker" window doesn't have my animation. I have ver2.6.1.1. I tried: different ver of 3DMAX(2012, 2018) and ver of fbx. P.S. My example - it's simple box max2018.FBX Edited April 1, 2018 by aie
silent Posted April 2, 2018 Posted April 2, 2018 Hi aie, There is no bone-based animation in your file. Currently supported animations should always contains bones. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted August 12, 2020 Posted August 12, 2020 As far as I know iClone should be able to export characters to FBX. So, you can use these exported FBX files in the Unigine. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Recommended Posts