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feedback gpu particles


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Posted

any idea on how to go about making feedback gpu particles... similar with the opengl sdk example if you are familiar with.... mainly is there a particular way to access the feedback buffer in unigine, meaning is there anywhere in the source i can see an make some connections????.... also i would be interested to be able to accept a shader as input to a shader again feedback, instead of having a texture lets say on a pixel shader to read another shader.... any guidelines.....?????

Posted

basically guidelines on how to access the feedback buffers in unigine so i can have the previous state of the same or another pixel shader and mix it with the current state that the shader calculates.....

Posted

Hi Marinos,

 

We use Transform Feedback only internally for MeshSkinned animations. Also, we don't have plans currently to expose it, sorry.

 

You can take a look at the engine source code:

  • <SDK Root>\source\engine\framework\opengl\GLMeshSkinned.cpp:414
  • <SDK Root>\source\engine\framework\direct3d11\D3D11MeshSkinned.cpp:426

Thanks!

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Posted

thank you....

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