marinos.giannoukakis Posted July 30, 2016 Posted July 30, 2016 Hi i need to migrate my custom particle simulation to the compute shader... I need to be able to build a version of the engine with this capability.... any directions, instructions, samples would be much appreciated since there are not much resources in the forum or documentation.... thank you....:D
binstream Posted August 1, 2016 Posted August 1, 2016 It would be better to wait a bit for 2.3 release - it has some API for that.
marinos.giannoukakis Posted August 1, 2016 Author Posted August 1, 2016 That is great to know, looking forward to that, but unfortunately I am pressured by time, and since all my work with the particle systems is in Unigine 1, i was thinking to continue with that.... My problem is that haven't had success building the source with the Compute option... this is why any help building the source would be god sent..... anyhow whichever comes first....:D
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