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building engine source with compute shader


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Posted

Hi i need to migrate my custom particle simulation to the compute shader... I need to be able to build a version of the engine with this capability.... any directions, instructions, samples would be much appreciated since there are not much resources in the forum or documentation....

 

thank you....:D

Posted

It would be better to wait a bit for 2.3 release - it has some API for that.

Posted

That is great to know, looking forward to that, but unfortunately I am pressured by time, and since all my work with the particle systems is in Unigine 1, i was thinking to continue with that.... My problem is that haven't had success building the source with the Compute option... this is why any help building the source would be god sent..... anyhow whichever comes first....:D 

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