marinos.giannoukakis Posted August 1, 2016 Posted August 1, 2016 can you please share a list of the built-in uniforms and their functionality in Unigine....? I have found some in the source like s_projection etc. but there is little explanation on what most of them are and how many there are....thank you guys....:D
binstream Posted August 1, 2016 Posted August 1, 2016 They are refactored and documented for UNIGINE 2.x: https://developer.unigine.com/en/docs/code/uusl/ If you plan to write custom shaders, it is highly recommended to upgrade.
marinos.giannoukakis Posted August 1, 2016 Author Posted August 1, 2016 Oh i have already been reading about UUSL this wrapper is amazing... and debugging....! wow... unfortunately there are more than 300 shaders and materials that i ll have to migrate to that... so i might as well start fresh... this is why i am still keeping my Unigine 1.... eventually i will be working on similar development on Unigine 2 as well.... :D
marinos.giannoukakis Posted August 1, 2016 Author Posted August 1, 2016 the good thing is that still can support my old ones....hmmmm.... you re right i do need to upgrade.....:D
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