zhang.jian_bin Posted September 7, 2016 Posted September 7, 2016 I tried many ways to avoid flicker while moving the camera, like set render order, polygon offset, inflation, camera Z-Near. These options has somehow improved flicker, but flicker still exists. Is there any suggestions that we can avoid flicker? The video file shows current situation. fliker.mp4
silent Posted September 7, 2016 Posted September 7, 2016 Hi Zhang, Have you tried to reduce ZFar as well? It's hard to say without this exact scene debugging what option (or combination of options) will give you best results. Could you please upload scene to some file hosting or our ftp server so our artists and developers will have an opportunity to examine content? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
zhang.jian_bin Posted September 7, 2016 Author Posted September 7, 2016 hi silent: I set Z-Far on player, it does not work either. I am uploading our project to some file hosting. And should i upload the whole project with its rendering-related data, or you just need some peculiarly files? you known, the project is a bit big in size.
silent Posted September 7, 2016 Posted September 7, 2016 Hi Zhang, We should be able to see the behavior that was on video. The size doesn't matter. Unfortunalely, not all content problems can be fixed by changing the rendering options :( Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
liu.hong_feng Posted September 7, 2016 Posted September 7, 2016 Hi silent, Please check this attach file. setOffset this api have some problems. myTest1.zip
silent Posted September 7, 2016 Posted September 7, 2016 Hi Zhang, Thank you for the test scene. I was able to minimize z-fighting via Geometry Inflation: Wire mode. Please, check modified material library in the attachment.You don't need to enable this feature for all of the meshes, only for very thin ones. Thanks! myTest1.mat How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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