modori Posted October 31, 2016 Posted October 31, 2016 Hi We're using Unigine 1.0 and 3D-Max 2017. ( old project update ) We have created a new Mesh Exporter. ( Builded Visual Studio 2013 + 3D-Max 2017 SDK + Unigine_2014-07-07 SDK ) But the Export Mesh File is a mess. (See image)
silent Posted November 1, 2016 Posted November 1, 2016 Hi Modori, We can't guarantee correct work of Unignie 1 exporter plugins with latest 3Ds Max versions, sorry. I think the best solution will be to use .FBX / .OBJ export first and then conversion to *.mesh format via MeshImport or ResourceEditor tool. Please, sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
modori Posted November 1, 2016 Author Posted November 1, 2016 We Export to Many Object. Because you must use the Node Export. Sorry, can not you support? The 3D-Max in the company was upgraded to 2017. So it is distress.
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