demostenes Posted November 13, 2016 Posted November 13, 2016 This normal map makes the object dark. I dont have clue why, it is one from many. Any idea? sword.zip
silent Posted November 14, 2016 Posted November 14, 2016 Hi Jirka, Could you please provide an original (not compressed) texture? Normally, normal map should look more yellowish (due to RG compression), but your normal is look orange. So, probably, channels should be inverted in your original normal map before compressing.Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted November 14, 2016 Author Posted November 14, 2016 Here it is. You were right, I ve inverted R and G channels and everything is OK. Thanks a lot! katzbalger_n.zip
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