cinetec_tech Posted November 14, 2016 Posted November 14, 2016 in 2.3: 1: open sample->stress->clutter_03 world. 2:open the profiler and check the heap memory, aournd 1G heap memory 3:open any other world, example: animation 00 , the heap memory will be 600MB instead of 100MB if you open back the clutter_03 world and back again to, the heap memory will slightly increase time to time.(4mb per switch) thanks
silent Posted November 15, 2016 Posted November 15, 2016 Hi Cintec, I'm afraid, I can't reproduce this issue. I'm using SDK 2.3 / 2.3.1. My steps are the following: Run SDK Browser; Run samples/animation/animation_00; In console run show_profiler 2 command; Run world_load stress/clutter_03; Heap: 1 GB; Run world_load animation_00; Heap: 75 MB; I'm using latest Windows 10 and latest nVidia GPU driver. Also, there is no 4 MB leak at every world load. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
cinetec_tech Posted November 15, 2016 Author Posted November 15, 2016 Hi Cintec, I'm afraid, I can't reproduce this issue. I'm using SDK 2.3 / 2.3.1. My steps are the following: Run SDK Browser; Run samples/animation/animation_00; In console run show_profiler 2 command; Run world_load stress/clutter_03; Heap: 1 GB; Run world_load animation_00; Heap: 75 MB; I'm using latest Windows 10 and latest nVidia GPU driver. Also, there is no 4 MB leak at every world load. Thanks! i guess you didn't run in editor. could you test in editor mode? 2.3 thanks
silent Posted November 17, 2016 Posted November 17, 2016 Hi Cinetec, Yes, it seems that there is some strange behavior in Editor. Will check it more closely. Thank you! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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