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memory leak


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Posted

in 2.3:

1: open sample->stress->clutter_03 world.

2:open the profiler and check the heap memory, aournd 1G heap memory

3:open any other world, example: animation 00 , the heap memory will be 600MB instead of 100MB

if you open back the clutter_03 world and back again to, the heap memory will slightly increase time to time.(4mb per switch)

thanks

Posted

Hi Cintec,

 

I'm afraid, I can't reproduce this issue. I'm using SDK 2.3 / 2.3.1. My steps are the following:

  • Run SDK Browser;
  • Run samples/animation/animation_00;
  • In console run show_profiler 2 command;
  • Run world_load stress/clutter_03;
  • Heap: 1 GB;
  • Run world_load animation_00;
  • Heap: 75 MB;

I'm using latest Windows 10 and latest nVidia GPU driver. Also, there is no 4 MB leak at every world load.

 

Thanks!

How to submit a good bug report
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Posted

Hi Cintec,

 

I'm afraid, I can't reproduce this issue. I'm using SDK 2.3 / 2.3.1. My steps are the following:

  • Run SDK Browser;
  • Run samples/animation/animation_00;
  • In console run show_profiler 2 command;
  • Run world_load stress/clutter_03;
  • Heap: 1 GB;
  • Run world_load animation_00;
  • Heap: 75 MB;

I'm using latest Windows 10 and latest nVidia GPU driver. Also, there is no 4 MB leak at every world load.

 

Thanks!

i guess you didn't run in editor.

could you test in editor mode?

2.3

thanks

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