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[SOLVED] Coherent UI requires each texture to have a depth stencil


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Posted

Hello,

 

I'm having some trouble setting up a plugin for the Coherent UI middleware we are using. Our plugin is based off this one but since then, Coherent has implemented a big upgrade that brought the rendering backend into the plugin side of things. This will be great for performance but I am having some trouble getting Unigine textures to work with it.

 

I am not a graphics programmer so please forgive me if I'm lacking understanding on any part of this...

 

What I believe I am seeing from the Coherent sample projects and the UE4 plugin is that each "view" requires a render target and a depth stencil. I have no problems getting the RenderTarget as that is just the basic texture, but Unigine doesn't create a depth stencil unless the image format is specifically a "depth" one while all of our view textures are of course RGBA. I suppose I could use a shared stencil that is just the screen's width/height but that doesn't seem like a very good solution.

 

Any thoughts? I will update here if I hear anything from the Coherent team on this as well

  • 2 weeks later...
Posted

We are talking to Coherent UI developers at the moment on proper integration, but it will take some time.

Posted

OK great, we found another way forward by talking with them as well. Looking forward to seeing what comes out of the talks.

 

Feel free to mark this as closed

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