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Terrain getting clipped


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Posted

With older version of Unigine (2013_04_30) we were able to render terrrain with visible distance "inf" but after migrating to Unigine 2.3.1 looks like terrain is getting clipped (check the attached image)

 

Am I missing any flag? How can I see the entire terrain from far?

Posted

Priyank,

 

Please, check the haze distance in Rendering Settings -> Environment (as well as Camera's far clipping). Camera's far clipping should match haze to get the correct results.

 

Thanks!

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Posted

Thanks but unfortunately that didn't helped.

 

I tried setting  "engine.render.setEnvironmentHazeMaxDistance" to 55000 (same as camera far clip) but that does not make any difference.

Posted

Hi Priyank,

 

Could you please attach a screenshot of how it looks? Can you reproduce same behavior in Editor as well?

Also, we need know camera's Near / Far / Haze distance and terrain size to be able to reproduce the same behavior. Right now I don't see any issues regarding the near / far clipping and terrain. Maybe you modified Distance scale or Objects distance parameter in Rendering settings somehow?

Thanks!

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Posted

Attached the screen shot.

 

I will check the distance parameter also and update you.

post-1411-0-08108200-1481802965_thumb.png

Posted

Increasing far clip is not making any difference. Also this was the same terrain we were using in older version so I don't think there is any difference in scale.

 

I also confirmed that we are not setting Distance scale and Objects distance.

Posted

Are you using terrain occluders? If so, could you please check if there is everything is corect when they turned off? 

If you are not using the occluders, could you please provide us a minimal test scene for reproduction with your terrain data?

Thanks!

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