Guest shane.ploenges Posted March 23, 2011 Posted March 23, 2011 Hello everybody! Another question is here. I'm currently implementing lightning effect and it would be nice to lighten the clouds when the lightning strikes. Is it possible? Can it be made possible somehow? Thanks!
pluton Posted March 23, 2011 Posted March 23, 2011 I think you may add a plane mesh to the place where the lightning starts. Then create a material, add a texture with any fading effect and set the following parameters to the material: blending src - src color (or one), blending dest - one, depth mask - off, light states - none. And enable this node when the lightning strikes.
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