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Add options to Import FBX via editor


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Posted

Hi,

 

i like to have option on Import FBX in editor to set, that i want all skinned surfaces in fbx import to one mesh file, that means that import all surfaces to one mesh file, not like now, when each surface is imported to separate mesh.

 

Thanks

Honya

Posted

honya,

 

Could you please provide us typical skinned models (FBX with textures) for that use-case? Also if you can give us more information why it should be done - it would be very helpful.

 

Thanks!

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  • 10 months later...
Posted (edited)

I dont understand reason, why each LOD of skinned mesh should be all the time single file. I can understand cases, when it makes sense (extra high poly LOD0 and very low poly LODx for big distance which will be loaded most of time, so it will save some memory and loading time), but this I can do anyway, it makes more sene for standard meshes and such cases must be chosen wisely with contex of whole scene. Creating some cascade lods is done in optimization step after finishing scene anyway.

Currently we are still using old 3dsmax plugin for skinned mesh import and this is starting to be not compatible with editor 2.6 workflow. We are stitching together parts of character via code and having all lods separated will make whole handling logic more complicated. And probably with lower performance, bacuse I would stich meshes 3x more often because of 3 lods without any reason.

So It must be under our control, how will be mesh imported.

 

Edited by demostenes
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