honya Posted February 11, 2017 Posted February 11, 2017 Hi, I import skinned mesh from fbx file via editor, then import animation without mesh via editor. Then i create skinned mesh (FUNGOID.mesh), model on left, and load imported animation (BaseLayer.anim), model in middle, but what i except after load animation that model will be look as model on right. The problem is that i must set rotation X: 180, Y: 90, Z: 90 and position X:0 Y:0 Z: 1 to get model to right position. When i check it in MAX studio, both model and animation have same direction and position. Test scene with fbx files import_fbx.rar. Thanks Honya
sebastianbah Posted February 13, 2017 Posted February 13, 2017 Hi, I'm afraid it's a known and high priority issue. Sorry for the inconvenience caused.
sebastianbah Posted February 20, 2017 Posted February 20, 2017 Hi,Fix for this issue will be available in next SDK release.
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