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Normal map changes


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Posted

Have there been any changes to the Normal maps from 2.31 to 2.4

 

All my normals behave very wrong suddenly comparing 2.3.1 to 2.4

 

thx.

Posted

Werner,

 

If you have uncompressed RGB8 normals attached to normal map slot inside material - they will work incorrect. Compressed ATI2 normals will renders as they should. Generally speaking, it's better to have compressed textures in runtime in terms of performance.

 

Anyway, fix for this behavior is planned for 2.4.1.

 

Sorry for the inconvenience caused.

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

I use dds 8.8.8 rgb format.

This is not working, is this what u mean by uncompressed?

 

thx,

 

anyway. I am using the uncompressed folder (this is such a great feature btw. !) so its easy to fix!

 

thx.

w.

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