werner.poetzelberger Posted February 15, 2017 Posted February 15, 2017 Have there been any changes to the Normal maps from 2.31 to 2.4 All my normals behave very wrong suddenly comparing 2.3.1 to 2.4 thx.
silent Posted February 15, 2017 Posted February 15, 2017 Werner, If you have uncompressed RGB8 normals attached to normal map slot inside material - they will work incorrect. Compressed ATI2 normals will renders as they should. Generally speaking, it's better to have compressed textures in runtime in terms of performance. Anyway, fix for this behavior is planned for 2.4.1. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted February 15, 2017 Author Posted February 15, 2017 I use dds 8.8.8 rgb format. This is not working, is this what u mean by uncompressed? thx, anyway. I am using the uncompressed folder (this is such a great feature btw. !) so its easy to fix! thx. w.
Recommended Posts