werner.poetzelberger Posted June 2, 2017 Posted June 2, 2017 Hello. It seems, that the diffuse color of the material for a Water decal is influencing the ttransparency (visiblity) of the decal. White is opaque, black transparent, no matter which alpha blend is set to.
werner.poetzelberger Posted June 6, 2017 Author Posted June 6, 2017 Is this a desired behavior? In fact I cant create anything dark ;)
sebastianbah Posted June 6, 2017 Posted June 6, 2017 Hi, I'm afraid, it's a bug with water decal. We've added this problem to our internal bug tracker. Sorry for the inconvenience caused.
werner.poetzelberger Posted June 6, 2017 Author Posted June 6, 2017 Hey. Thx for the answer. Can I hack something in a shader or material for now to start designing my scene or is it more deeper?
silent Posted June 7, 2017 Posted June 7, 2017 It's hard to say, our devs didn't have time to check this issue yet. That behavior is continues from 2.4.1, so there might be some things broken for quite long time :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted June 8, 2017 Author Posted June 8, 2017 Would be good, if there is some way around for me for now as I want to use the water decal. Otherwise I should wait for a fix?
paralyzah Posted June 20, 2017 Posted June 20, 2017 Actually, it's a not bug cause the water decal was originally made with an additive color mixing only.Our devs will improve this in the future releases but this task does not have the highest priority.Sorry for the inconvenience caused.
werner.poetzelberger Posted June 26, 2017 Author Posted June 26, 2017 hey, I guess that comes from the 'foam' approach. In a way the decal makes sense, if it has the possibility for all the blending options. otherwise its not possible to create e.g. objects floating on the water which are not transparent like leaves, searoses, debris etc. thx. Werner
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