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Meshes disappear after reloading project/level


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Posted

When I import meshes into a level, everything appears fine in the editor. 

 

When I close the project and re-open it the nodes representing the mesh and its parts are still in the hierarchy, but the mesh itself is invisible. 

 

Curious as to what I'm doing wrong. When I select each node and focus on where they should be - they're in the correct place, just not visible.

 

Thanks!

 

A.

Posted

Maybe some missing material library, please have a look into the Unigine log.

  • 2 weeks later...
Posted

Yes.

Check the materials, as well the paths of the meshes.

  • 3 weeks later...
Posted

K jumping back into Unigine - had to use another engine for a project. The mesh, and materials are all imported into the project's assets directory. Material library saved after they're imported. World saved as well. The log in the command line says that it can't find the materials. What is the proper workflow for importing meshes so everything stays put? Thanks!

Posted

I'm just going to rebuild a new material library. No worries.

Posted

Hi Andre,

 

The recommended workflow is to use FBX import and manually assign materails / settings. Asset browser is still under development, so it can't be used in production :(

 

Sorry for the inconvenience caused.

  • Like 1

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