zhengwenxin Posted July 21, 2017 Posted July 21, 2017 Hi, We request the engine rendering two viewport one frame, so rendering the PGM viewport first then the PRW viewport. But the sawtooth is very serious in this way , so we open the antialiasing. If the antialiasing mode is TAA, the engine frame shakes,if it is FXAA ,the engine frame effect is not good. Do you have some ways to solve the problem ? Regards, Wenxin
silent Posted July 21, 2017 Posted July 21, 2017 Hi, Could you please share some small test project with your code that you are using to render into two viewports? There is no other way (except TAA / FXAA) to perform Anti-aliasing at this time, sorry. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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