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Export plugin 3ds max 2018


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Posted

Hello,

We need plugin for 3ds max 2018  (UnigineMesh.dle AND UniginePath.dle)

Where we can found this plugin please ?

Thanks

Benjamin

Posted

Hi Benjamin,

Export plugins are deprecated, we recommend to use FBX Import instead.

If you still want export plugins, you can build them manually from <SDK>/source/tools/plugins/Max. Small readme is located in the same dir.

Thanks!

  • Like 1

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Posted

Hi @silent,

From our experience, using FBX files are less productive rather than exporter in some situations.

With MAX exporter, you only have to export the .mesh file and engine automatically reloads it. When we use FBX importer, we have to manually re-import the .fbx file each time we generate a new version of the model.

FBX importer fits perfectly some other cases, but please consider to continue supporting these exporters because they are a good tool.

 

Best regards.

Posted

In my experience, the best for import fbx for our case is use Export plugin for 3ds max 2012, we still using it, that is very old, but i can do in him all necessary modify for right export fbx models to Unigine.

I try other export plugins, also import fbx in editor, but all have more steps (time consuming) for import to Unigine. It needed complicated modify of fbx file or have bugs, that don't allow export fbx models to Unigine.

  • 7 months later...
Posted

Hi,support,we have the same ploblem as Benjamin,we have a large area building models,so ,we want import those models quikly use unigine,Can you provide a good way or a good plug-in?

Posted (edited)
On 30.03.2018 at 7:21 AM, silent said:

Hi,

You can use FBX for that or any other format (OBJ, DAE, 3DS).

Thanks!

Hi

What type of object should be exported from 3dmax to FBX?

When I import fbx into UG I have(in UG) only object "*.node".

Edited by aie
Posted

You can export geomerty (polygons), materials, skinned meshes, blend shapes and they will be converted from FBX to the Unigine internal formats (mesh + anim + mat) on import. Node file is just a container for all that objects with specific settings.

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Posted
4 hours ago, silent said:

You can export geomerty (polygons), materials, skinned meshes, blend shapes and they will be converted from FBX to the Unigine internal formats (mesh + anim + mat) on import. Node file is just a container for all that objects with specific settings.

how can get an object "*.path " in UG from FBX????? 

Posted
Quote

how can get an object "*.path " in UG from FBX?

Right now there is no way to import path from FBX. We are working on resolving this, but I can't give you an exact ETA on this, sorry.

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  • 1 year later...
Posted

Hi silent,

On 7/27/2017 at 12:20 PM, silent said:

If you still want export plugins, you can build them manually from <SDK>/source/tools/plugins/Max. Small readme is located in the same dir.

Could you put the source of the export pluginfrom 3ds max  for the mesh file,
I need to write a stream converter to mesh

  • 1 year later...
Posted

Bonjour j'ai 3DS MAX 2021 et le plugin SDK ne fontionne pas avec ma version de 3DS MAX, une personne pourrait elle avoir une solution

Posted

There is no working export / import plugins for the newest versions of 3ds Max (the last one is 2017). You can use intermediate formats for export from 3ds Max (for example, FBX).

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  • 7 months later...
Posted

these plugins do not work with new versions of 3DS max (2021; 2022).
haven't you updated for these versions? it will help us to easily use 3ds max with unigine.

Posted

roland.fouda

We do not support these plugins anymore (for several years already). Recommended pipeline now involves exporting your content in DCC tool into intermediate formats (such as FBX) and importing these files directly into the Editor.

Thanks!

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