steve3d Posted April 2, 2011 Posted April 2, 2011 Currently, the sky and cloud are dynamical, how about add two more type of sky like mesh_leaf_base, Add SkyDome and SkyCube to object sky just like leaves have billboard and geometry. Sky dome/cube are much more easy than current sky, but also have much real sky beacuse we can use texture generated by Vue or other software. Also, the Sky Dome/Cube don't need complex shader.
ulf.schroeter Posted April 2, 2011 Posted April 2, 2011 Currently, the sky and cloud are dynamical, how about add two more type of sky like mesh_leaf_base, Add SkyDome and SkyCube to object sky just like leaves have billboard and geometry. Sky dome/cube are much more easy than current sky, but also have much real sky beacuse we can use texture generated by Vue or other software. Also, the Sky Dome/Cube don't need complex shader. UNIGINE already provides capability for assigning static cubemap to skybox. Its e.g. used within OilRush game. See this post for activation.
steve3d Posted April 6, 2011 Author Posted April 6, 2011 I know the skybox option in object sky. But what I really want is skydome, like skydome in udk, not just skybox
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