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Get wrong normal textures from material


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Posted

Honya,

Thanks for the test scene, I've successfully reproduced this issue and created bug in our internal bug tracker.

Is damaged only normal maps and other textures are working just fine in your case?

Thanks!

 

How to submit a good bug report
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Posted

Hi,

i check albedo, emission, shading and ambient occlusion and they look fine.

Posted

As a workaround you can assign normal map texture to the albedo slot and get it from here. The thing is that texture in normal map slot has unsigned format, bat engine internally threat it like signed one (therefore you have some weird artifacts).

We will see if we can find any other solutions (maybe decompress image than compress it again will also fix this behavior).

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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