siddhesh.jambhavadekar Posted September 8, 2017 Posted September 8, 2017 As you can see in the image alpha_blend_reflection.jpg the reflection is different as compared to one in alpha_test_reflection.jpg. I need the same for alpha blend mode as well .at present its getting cropped
silent Posted September 8, 2017 Posted September 8, 2017 Hi Siddhesh, Unfortunately, SSR is not working correctly with semi-transparent objects (alpha blend in your case) because it's rendered in forward path after the SSR is already calculated. This is technical limitation and could not be fixed. In your case I think you can just use planar reflections of the floor to get similar results. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
siddhesh.jambhavadekar Posted September 8, 2017 Author Posted September 8, 2017 I am pllying planar reflection but still it shows the same reflection..?? what settings i need to do for planer reflection???
silent Posted September 8, 2017 Posted September 8, 2017 You need to enable dynamic reflections (render_reflection_dynamic 1) if I remember correctly. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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