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Broken object visibility


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Posted

Hello

Found rare set of parameters that lead to object disappearence at certain values of rotation

minimal scene "roto_b" to reproduce bug, all common files from "roto_b\bin" was removed to have minimum allowed upload size

with angle (?,?,376) object are visible

with angle (?,?,368) object disappears

Снимок экрана (104).png

roto_b.zip

Posted

Hi,

It seems that it's a problem with sorting of transparent objects. You can solve this problem by using Rendering order and Polygon offset parameters in Materials -> Common
Please, try to set Rendering order: +1 to mesh_base_0 material to fix the issue.

Posted

Hello

That tail of bigger problem

there also bug with lighting!

make changes in roto_b scene, to reproduce lighting bug:

1. node: solar_system rotation X[180] Y[0] Z[0]

2. create->light->projected, rotate LightProj_0 X[any] Y[0] Z[0] - to see inverse lighting on sphere

! and now sphere has some inversed lighting - this bug fail all artistic work with dark scene (shiny distant objects gain light too)

! and camera rotation affect lighting too

also in editor X[] Y[here] Z[] : the Y - rotation when changed by mouse wheel - jumps to negative and back at every change

  • 3 weeks later...
Posted

is there any problems with reproducing lighting bug?

or I should make a new topic?

Posted

Hi,

Sorry for the late reply.

We've successfully reproduced the issue and add it to our internal tracker.

As a workaround, if it suitable, you can enable Multiple environment probes state in mesh_base_0 material.

Thanks!

Posted

Thanks

with environment probes I had problems: on scene with 2 dynamic env probes, after some movement, application just crushed with multiple AV error messages

can't reproduce on small scene

Posted

Hi,

I'm afraid, for the reproduction of such problems we need some additional information.

Clould you please send us a log file and some additional information about scene?

- What is an approximate number of objects in scene?
- What types of objects is used in scene?

Thanks.

Posted (edited)

Hello

about 2 env probe crush:

nothing useful in .log, it just truncated after loading resource messages

scene about 15M triangles, 8000 nodes, only mesh static

2 nodes with mesh + playerdummy + environment probe in each

only after some random camera movement in scene (less 0.5min) application gives messages: in attach

no errors in editor

removing env probes from scene gives no asserts

assert_env_probes.png

Edited by lightmap
Posted

I'm not allowed to send full project, probe reflections are not crucial

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