lightmap Posted September 11, 2017 Posted September 11, 2017 Hello Found rare set of parameters that lead to object disappearence at certain values of rotation minimal scene "roto_b" to reproduce bug, all common files from "roto_b\bin" was removed to have minimum allowed upload size with angle (?,?,376) object are visible with angle (?,?,368) object disappears roto_b.zip
sebastianbah Posted September 14, 2017 Posted September 14, 2017 Hi, It seems that it's a problem with sorting of transparent objects. You can solve this problem by using Rendering order and Polygon offset parameters in Materials -> Common. Please, try to set Rendering order: +1 to mesh_base_0 material to fix the issue.
lightmap Posted September 15, 2017 Author Posted September 15, 2017 Hello That tail of bigger problem there also bug with lighting! make changes in roto_b scene, to reproduce lighting bug: 1. node: solar_system rotation X[180] Y[0] Z[0] 2. create->light->projected, rotate LightProj_0 X[any] Y[0] Z[0] - to see inverse lighting on sphere ! and now sphere has some inversed lighting - this bug fail all artistic work with dark scene (shiny distant objects gain light too) ! and camera rotation affect lighting too also in editor X[] Y[here] Z[] : the Y - rotation when changed by mouse wheel - jumps to negative and back at every change
lightmap Posted October 2, 2017 Author Posted October 2, 2017 is there any problems with reproducing lighting bug? or I should make a new topic?
sebastianbah Posted October 2, 2017 Posted October 2, 2017 Hi, Sorry for the late reply. We've successfully reproduced the issue and add it to our internal tracker. As a workaround, if it suitable, you can enable Multiple environment probes state in mesh_base_0 material. Thanks!
lightmap Posted October 2, 2017 Author Posted October 2, 2017 Thanks with environment probes I had problems: on scene with 2 dynamic env probes, after some movement, application just crushed with multiple AV error messages can't reproduce on small scene
sebastianbah Posted October 3, 2017 Posted October 3, 2017 Hi, I'm afraid, for the reproduction of such problems we need some additional information. Clould you please send us a log file and some additional information about scene? - What is an approximate number of objects in scene? - What types of objects is used in scene? Thanks.
lightmap Posted October 4, 2017 Author Posted October 4, 2017 (edited) Hello about 2 env probe crush: nothing useful in .log, it just truncated after loading resource messages scene about 15M triangles, 8000 nodes, only mesh static 2 nodes with mesh + playerdummy + environment probe in each only after some random camera movement in scene (less 0.5min) application gives messages: in attach no errors in editor removing env probes from scene gives no asserts Edited October 4, 2017 by lightmap
silent Posted October 4, 2017 Posted October 4, 2017 I'm afraid, we would need to check the full project in debugger to find out what happens here. Could you please send it to us for testing? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
lightmap Posted October 4, 2017 Author Posted October 4, 2017 I'm not allowed to send full project, probe reflections are not crucial
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